How To Play An Explosion Particle In Roblox. source_colorrgb = (particle_alpha * particle_colorrgb) from the pixel shader and set the 10 as source factor (the socalled “premultiplied alpha”) For the second part though we merely multiply the required blend ratio (01 ie how much additive vs normal) by the particle transparency and return it as the alpha channel from the pixel shader then set the dest_factor.
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Today we’re building the assets we will need to script the explosionSound1 rbxassetid//138186576Sound2 rbxassetid//157878578Sound3 rbxassetid//5392949.
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